#include "CInputContext.h"

using namespace WallpaperEngine::Input;
using namespace WallpaperEngine::Render::Drivers;

CInputContext::CInputContext (CMouseInput& mouseInput) : m_mouse (mouseInput) {}

void CInputContext::update () {
    this->m_mouse.update ();
}

const CMouseInput& CInputContext::getMouseInput () const {
    return this->m_mouse;
}